About the game

In this action-arcade clicker, defend your castle from endless waves of incoming enemies with your three last warriors!

The game screen is divided in three lanes, you have three types of weapons and each one can only be active at once. Enemies have weaknesses to different weapons - if you match each lane weapon with an enemy's weakness, you'll inflict more damage!

There are also powerups which affect different aspects of the game (the damage you make, the speed of the enemies, and the health of your castle).

The game itself was developed in Unity, the art with Aseprite, and the music with FL Studio and royalty-free soundfonts.

Thank you for stopping by!

Installation instructions

Under Windows, unzipping the .zip file and running the .exe (while keeping the data folder next to it) should suffice.

Under Linux (tested under Linux Mint 17.1 Rebecca 64 bit), doing a cd to the decompressed file and executing

./Keep\ Defenders.x86

or

./Keep\ Defenders.x86_64

should be enough. If not, try executing the following beforehand:

chmod +x Keep\ Defenders.x86

or

chmod +x Keep\ Defenders.x86_64

If that doesn't work, try modifying the file's permissions or moving the game to a directory in which you actually have permission to do such things as running an executable.

The Mac build is available but untested at the moment.



More information

Published12 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
(1)
Authormarcciosilva
GenreAction
Tags1-bit, Arcade, Pixel Art
Average sessionA few minutes
InputsMouse
AccessibilityColor-blind friendly

Download

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Click download now to get access to the following files:

keep-defenders-windows-x86.zip 15 MB
keep-defenders-windows-x86-64.zip 17 MB
keep-defenders-linux-x86.zip 20 MB
keep-defenders-linux-x86-64.zip 20 MB
keep-defenders-mac-x86.zip 18 MB
keep-defenders-mac-x86-64.zip 19 MB

Comments

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Fun concept and impressive execution.

Thank you!

A bit difficult to understand at first but a well polished game!

(+1)

Thank you for your feedback! An in-game tutorial would've been better than the tutorial menu I suppose, I'll try to apply it on my next game.